
using System;
using System.Collections.Generic;
using System.IO;

namespace Chronicle.Analyzation
{
	public class SpellData
	{
		public string SpellName { get; set; }
		public string SpellId { get; set; }
		
		public long TotalAmount { get; set; }
		public long Times { get; set; }
		
		public long Min { get; set; }
		public long Max { get; set; }
		
		public long Avoided, Parried, Missed, Resisted;
		
		public SpellData (string spellName, string spellId)
		{
			this.SpellName = spellName;
			this.SpellId = spellId;
		}
	}
}
